Hello!

Thank you for viewing my portfolio!
My name is Thomas Ulfström and I am a level designer born in Trollhättan – Sweden but I have lived in Stockholm since 2007.
Creating levels is a passion I have had for a long time. Starting early by making race tracks in Stunt and then moved on to making multiplayer maps in Halo, quests and dungeons in various Elder Scrolls games and combine that with my passion for tabletop RPGs. That all led to me getting in to the game industry and becoming a level designer.
I got my proper education at Futuregames and after that started working as an intern at Starbreeze where I eventually got hired and worked primarily on Payday 2 but also short stabs on Raid WW2 and Overkill’s The walking dead.
After a few years at Starbreeze I decided to shift to DICE where I worked on Battlefield V and Battlefield 2042 as well as live service for both.
Recently I have worked at Noid making more kid friendly games, but sadly now that the studio has shut down I am looking for a new opportunity, preferably as a lead or senior level designer.
On my spare time you will find me either fishing, playing tabletop RPGs or at the gym. I also have two young daughters that fill my days with joy.
It is always good to mention favourite games so in no particular order: Deus Ex, Jedi Outcast, Desperados and Sonic (the original for Sega Megadrive).
If you have any questions, please contact me by phone or mail.
Thomas Ulfström
+46730484309
thomas.ulfstrom@gmail.com
LinkedIn profile
CV